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Trademark Intrigue: Three recently registered European trademarks have set the RPG community ablaze with speculation. A distinctive tentacled-eyeball logo matching the mysterious Mojave Desert monolith suggests something beyond a simple Divinity: Original Sin 3 sequel is brewing. Michael Douse, Larian's publishing boss, has been deliberately cryptic, explicitly denying a direct Original Sin 3 game while leaving tantalizing hints about "two crazy ambitious projects" in development.
The context is crucial. Fresh off the critically acclaimed Baldur's Gate 3, which received a perfect 10/10 from IGN, Larian has proven its ability to reinvent established RPG frameworks. The studio's track record—including titles like Divine Divinity, Beyond Divinity, and Divinity II—suggests they're comfortable exploring multiple narrative and gameplay directions within their universe.
What makes this teaser particularly compelling is its multi-layered approach. The desert statue, shared by industry personality Geoff Keighley, the carefully worded denials, and the trademark filings create a narrative puzzle that keeps fans and industry observers thoroughly engaged. An unintended PlayStation Store database leak hinting at a Definitive Edition of Divinity: Original Sin 2 adds another layer of intrigue to the speculation.
The strategic timing—positioning this potential announcement at The Game Awards—demonstrates Larian's sophisticated understanding of game marketing. By generating buzz through cryptic teasers, they're transforming a potential game announcement into a cultural moment that transcends traditional marketing approaches.