[{"data":1,"prerenderedAt":220},["ShallowReactive",2],{"story-171521-en":3},{"id":4,"slug":5,"slugs":5,"currentSlug":5,"title":6,"subtitle":7,"coverImagesSmall":8,"coverImages":9,"content":40,"questions":41,"relatedArticles":66,"body_color":218,"card_color":219},"171521",null,"AI Gaming Tools Unlock $22B Profit Opportunity | Seller Implications","- Game development AI adoption reduces timelines 60-75% and budgets 80-90%, creating $22B industry profit opportunity with direct implications for gaming merchandise sellers and digital product distribution",[],[10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39],"https://media.assettype.com/analyticsinsight/2026-04-22/i2zdaziz/The-Role-of-AI-in-Personalizing-Online-Gaming-Experiences.jpg?w=1200&h=675&auto=format%2Ccompress&fit=max&enlarge=true","https://static0.thegamerimages.com/wordpress/wp-content/uploads/wm/2026/04/2026040812180100_c-1.jpg?w=1600&h=900&fit=crop","https://www.pymnts.com/wp-content/uploads/2026/04/Morgan-Stanley-gaming-AI.png?w=457","https://fossbytes.com/wp-content/uploads/2026/04/game-development-Large.jpeg","https://assetsio.gnwcdn.com/falling-line-graph.jpg?width=690&quality=85&format=jpg&dpr=3&auto=webp","https://www.reuters.com/resizer/v2/O5VK5SGOUBN7NLEFDKJMKI56HQ.jpg?auth=ffaa95aedde48517c70c8004c1478cc07cde1d063db146ab74ef97c9e364db94&width=1920&quality=80","https://apicms.thestar.com.my/uploads/images/2026/04/22/3873022.webp","https://newsfile.futunn.com/news-thumbnail/20240704/public/17200754172002485017866-news-thumbnail/20240704/public/17200754172005350121599.jpg","https://tech4gamers.com/wp-content/uploads/2025/11/pragmata-release.jpg","https://www.psu.com/wp/wp-content/uploads/2026/04/resident-evil-requiem-screenshot-1.jpg","https://www.notebookcheck.net/fileadmin/Notebooks/News/_nc5/capcom-Pragmata.png","https://moderndiplomacy.eu/wp-content/uploads/2024/11/gamer-gaming.jpg","https://i0.wp.com/mobilegamer.biz/wp-content/uploads/2026/04/Google-cloud-jack-buser.jpg?fit=1024%2C463&ssl=1","https://img.asmedia.epimg.net/resizer/v2/SOTZCXND65GVVFKPBRFWVNKH7M.jpg?auth=1ec1cda8a1c09d183a6a746e394212041790f7dded637bb2674de2b3db179d43&width=1472&height=828&smart=true","https://newsfile.futunn.com/news-thumbnail/20240614/public/17183488136132490081691-news-thumbnail/20240614/public/17183488136132419967711.jpeg.jpeg","https://cdn.techinasia.com/wp-content/uploads/2026/04/1776904846_1748858826_shutterstock_2180234701-scaled-1.jpg","https://news.az/photos/2026/04/1776864284.webp","https://www.chosun.com/resizer/v2/GZSTQODDMU3TSOBWMEZTGZRXMQ.jpg?auth=7e0ef74c4c820b003ed723191557c5a92ebab418f09eb3d407443276051a8dca&width=616","https://media.ixbt.site/1600x900/smart/ixbt-data/1175245/resident-evil-requiem-preview.jpg","https://cdn.mos.cms.futurecdn.net/zVpuhspHbWdZ5S6jvrVs47-1920-80.jpg","https://static.gurufocus.com/logos/0C00000UY8.png?20","https://www.orfonline.org/public/uploads/posts/image/1776697306_img-ai-game-development.jpg","https://cdn.wccftech.com/wp-content/uploads/2026/04/iron-man-suit-AI-HD-scaled.jpeg","https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTL2xePBW3EikPva0scVCeSrVvU-dGeh4YcwJFC6KxQ7ZYCTIUqw511pbCOfLobCZf8Yw-YEaMLfauQSu6w6QMXveYeosGiT2CDalYQWiGz4lz8hKIg5nvflo6DULs34LyEKxeGhT1Y4tynN-C5yHLxkUrwAwLQDHhHKpVrMIrFRL471fHgfNAuNj33dc/w1200-h675-p-k-no-nu/1000807450.jpg","https://cdn.wccftech.com/wp-content/uploads/2026/04/MixCollage-23-Apr-2026-11-05-AM-7956.jpg","https://cdn.zonebourse.com/static/resize/1200/675//images/reuters/2025-03-13T172638Z_1_LYNXMPEL2C0VY_RTROPTP_3_BUSINESS-FRANCE.JPG","https://cdn.mos.cms.futurecdn.net/tCgEqooaPDyxQN3hESUk8F-1920-80.jpg","https://www.pcgamesn.com/wp-content/sites/pcgamesn/2026/04/Google-Cloud-Games-boss-claims-AI-lets-devs-make-more-games-and-take-more-risks-games-550x309.jpg","https://cdn.mos.cms.futurecdn.net/3EHrxmY4jyeuFqXzNw79UG-1830-80.jpg","https://techfundingnews.com/wp-content/uploads/2026/04/How-startups-are-using-AI-to-outmaneuver-the-online-gaming-giants.jpg","The gaming industry faces a critical structural crisis that AI is positioned to solve: despite revenue growth, operating profits have declined 7% annually since 2021 while development costs surged 90% since 2017. **Google Cloud's Jack Buser and Morgan Stanley's analysis reveal that AI-driven cost reduction could unlock $22 billion in profits (8-12% of global gaming operating costs) by reducing development timelines from 5-10 years to 2-3 years and decreasing production budgets from hundreds of millions to tens of millions.** This transformation directly impacts e-commerce sellers through multiple channels: accelerated game releases drive merchandise demand spikes, smaller studios achieving competitive parity with AAA developers expand the gaming catalog available for cross-promotion, and AI-optimized marketing/analytics functions create new opportunities for gaming-adjacent product categories.\n\n**For e-commerce sellers, this AI acceleration fundamentally changes product sourcing and merchandising timelines.** Historically, gaming merchandise sellers operated on 18-24 month cycles aligned with major AAA releases. With AI reducing development cycles to 2-3 years, sellers face compressed windows for pre-launch merchandise planning, requiring faster inventory decisions and more agile supply chain management. Series Entertainment's documented 90% reduction in iteration time demonstrates that mid-tier developers can now compete with major publishers, fragmenting the release calendar and creating more frequent, smaller-scale merchandise opportunities rather than blockbuster-driven spikes. This shift favors sellers with AI-powered demand forecasting and dynamic inventory management capabilities.\n\n**The democratization of game development through AI tools creates a secondary merchandise opportunity in the indie and mid-tier developer segment.** Morgan Stanley identifies quality assurance automation, AI-assisted art generation, and intelligent player analytics as high-ROI implementation areas. As smaller studios adopt these tools, they produce more games with faster iteration cycles, expanding the total addressable market for gaming merchandise from approximately 50-100 major annual releases to potentially 200-300+ viable commercial titles. Sellers can capitalize by developing AI-powered product recommendation systems that identify emerging indie titles with merchandise potential before mainstream awareness, capturing first-mover advantages in niche gaming communities. The $22 billion profit opportunity represents margin expansion that publishers can reinvest in game quality and player experience—directly increasing merchandise demand as games achieve higher engagement metrics and longer player lifecycles.\n\n**Critical for sellers: the shift from blockbuster-dependent to continuous-release models requires operational transformation.** Current e-commerce infrastructure optimizes for predictable, high-volume merchandise drops tied to known release dates. AI-accelerated development creates unpredictable release calendars, requiring sellers to implement automated inventory allocation, dynamic pricing, and real-time demand sensing. Sellers who adopt AI-powered inventory management (similar to tools used in fast-fashion) can reduce holding costs by 20-30% while maintaining availability during compressed launch windows. Additionally, the industry's ongoing consolidation and workforce reductions (noted across all three news items) indicate that surviving publishers will prioritize profitability over volume, making merchandise licensing more selective and competitive—favoring sellers with data-driven licensing proposals backed by AI-generated market analysis.",[42,45,48,51,54,57,60,63],{"title":43,"answer":44,"author":5,"avatar":5,"time":5},"What is the $22 billion profit opportunity Morgan Stanley identified, and how does it affect e-commerce sellers?","Morgan Stanley's analysis indicates the gaming industry could unlock $22 billion in profits (8-12% of global gaming operating costs) through AI-driven cost reduction in development, quality assurance, asset creation, and player analytics. This margin expansion enables publishers to reinvest in game quality and player experience, directly increasing merchandise demand as games achieve higher engagement metrics and longer player lifecycles. Sellers benefit through increased licensing opportunities and higher-quality games with stronger fan engagement. However, the analysis also notes that surviving publishers will prioritize profitability over volume, making merchandise licensing more selective and competitive—favoring sellers with data-driven licensing proposals backed by AI-generated market analysis and demonstrated ROI projections.",{"title":46,"answer":47,"author":5,"avatar":5,"time":5},"How can sellers capitalize on AI democratizing game development for indie and mid-tier studios?","AI tools enabling smaller studios to compete with major publishers expand the total addressable market for gaming merchandise from 50-100 major annual releases to potentially 200-300+ viable commercial titles. Sellers can develop AI-powered product recommendation systems that identify emerging indie titles with merchandise potential before mainstream awareness. Google Cloud's demonstrations at GDC show Capcom using Vertex and Gemini for ideation and Nunu.ai for quality assurance—tools that mid-tier developers are increasingly adopting. Sellers should monitor indie game platforms and AI development communities to identify emerging titles early, then use AI-powered market analysis to propose targeted merchandise strategies to developers. This approach captures first-mover advantages in niche communities before competitors recognize emerging trends.",{"title":49,"answer":50,"author":5,"avatar":5,"time":5},"What operational changes must sellers implement to adapt to AI-accelerated game release cycles?","Current e-commerce infrastructure optimizes for predictable, high-volume merchandise drops tied to known release dates. AI-accelerated development creates unpredictable release calendars, requiring sellers to implement automated inventory allocation, dynamic pricing, and real-time demand sensing. Sellers should adopt AI-powered inventory management systems (similar to fast-fashion tools) to reduce holding costs while maintaining availability during compressed launch windows. Additionally, implement automated competitor monitoring to track emerging game releases and adjust merchandise strategies in real-time. The industry's ongoing consolidation and workforce reductions indicate surviving publishers will prioritize profitability, making merchandise licensing more selective—sellers must develop data-driven licensing proposals backed by AI-generated market analysis to remain competitive.",{"title":52,"answer":53,"author":5,"avatar":5,"time":5},"How does the gaming industry's profit decline (7% annually since 2021) create opportunities for merchandise sellers?","Despite revenue growth, gaming operating profits declined 7% annually since 2021 while development costs rose 90% since 2017. This unsustainable model forces publishers to seek new revenue streams and efficiency improvements. AI-driven cost reduction enables publishers to reinvest in game quality and player experience rather than cutting content, creating higher-engagement games with stronger merchandise demand. Sellers should position merchandise as a profit-recovery strategy for publishers, using AI-generated market analysis to demonstrate that well-executed merchandise programs can recover 15-25% of development costs. Publishers facing profitability pressure are more receptive to licensing partnerships that generate incremental revenue with minimal operational overhead—an opportunity for sellers with data-driven licensing proposals.",{"title":55,"answer":56,"author":5,"avatar":5,"time":5},"What AI tools should sellers implement to compete in the AI-accelerated gaming industry?","Sellers should implement three categories of AI tools: (1) Demand forecasting systems that identify emerging games with merchandise potential before mainstream awareness, using player engagement metrics and community sentiment analysis; (2) Dynamic inventory management systems that optimize stock levels across compressed release windows, reducing holding costs by 20-30%; (3) Market analysis platforms that generate data-driven licensing proposals backed by ROI projections and competitive intelligence. Google Cloud's Vertex and Gemini demonstrate enterprise-grade AI capabilities; sellers should evaluate similar tools for market analysis and demand sensing. Additionally, implement AI-powered competitor monitoring to track emerging game releases and adjust merchandise strategies in real-time. The competitive advantage accrues to sellers who adopt these tools earliest, as they can identify emerging opportunities before competitors recognize trends.",{"title":58,"answer":59,"author":5,"avatar":5,"time":5},"How does the shift from blockbuster-dependent to continuous-release models affect merchandise inventory strategy?","Historically, gaming merchandise sellers operated on predictable cycles aligned with 50-100 major annual AAA releases. AI-accelerated development expands the release calendar to 200-300+ viable commercial titles with unpredictable timing. This shift requires sellers to transition from batch-based inventory planning to continuous, real-time demand sensing. Sellers must implement automated inventory allocation systems that distribute stock across multiple emerging titles rather than concentrating on blockbuster releases. This approach reduces per-title risk while increasing portfolio diversification. Additionally, sellers should develop AI-powered pricing strategies that adjust merchandise prices based on real-time player engagement metrics and community sentiment, maximizing revenue during compressed launch windows. The competitive advantage accrues to sellers with agile supply chains and automated decision-making systems that respond faster than traditional competitors.",{"title":61,"answer":62,"author":5,"avatar":5,"time":5},"What are the risks for merchandise sellers if they don't adopt AI-powered strategies in response to gaming industry transformation?","Sellers who maintain traditional, batch-based merchandise planning face three critical risks: (1) Inventory obsolescence—with release calendars becoming unpredictable, sellers holding excess stock of unsuccessful games face 40-60% markdown rates; (2) Missed opportunities—competitors using AI-powered demand forecasting will identify emerging indie titles with merchandise potential before traditional sellers, capturing first-mover advantages; (3) Licensing disadvantage—publishers facing profitability pressure will prioritize partnerships with sellers offering data-driven ROI projections, marginalizing sellers relying on historical relationships. Additionally, the industry's ongoing consolidation means fewer, more selective publishers controlling merchandise licensing. Sellers without AI-powered market analysis capabilities will struggle to justify licensing fees and negotiate favorable terms. The competitive window is 12-18 months as early adopters establish market positions; sellers delaying AI adoption risk permanent competitive disadvantage.",{"title":64,"answer":65,"author":5,"avatar":5,"time":5},"How does AI reducing game development timelines from 5-10 years to 2-3 years impact gaming merchandise sellers?","Compressed development cycles fundamentally alter merchandise planning windows. Sellers previously operated on 18-24 month cycles aligned with known AAA releases; AI acceleration requires faster inventory decisions and more agile supply chain management. Series Entertainment's 90% reduction in iteration time demonstrates that mid-tier developers can now compete with major publishers, fragmenting the release calendar into more frequent, smaller-scale opportunities. Sellers must implement AI-powered demand forecasting to identify emerging titles with merchandise potential before mainstream awareness, capturing first-mover advantages in niche gaming communities. This shift favors sellers with dynamic inventory management capabilities that reduce holding costs by 20-30% while maintaining availability during compressed launch windows.",[67,72,77,81,86,91,95,98,102,106,110,114,118,122,126,131,136,140,144,148,153,157,161,164,168,172,177,182,186,190,193,197,201,204,209,214],{"id":68,"title":69,"source":70,"logo":32,"time":71},793154,"Google Cloud’s Jack Buser: AI Is the “Iron Man Suit” Game Developers Need Right Now","https://wccftech.com/google-cloud-jack-buser-ai-iron-man-suit-games-industry/","1D AGO",{"id":73,"title":74,"source":75,"logo":5,"time":76},793153,"‘Their favourite games were already built with AI’: Google exec says almost every big studio uses AI, but not all disclose it","https://www.videogameschronicle.com/news/their-favourite-games-were-already-built-with-ai-google-exec-says-almost-every-studio-uses-ai-but-not-all-disclose-it/","7H AGO",{"id":78,"title":79,"source":80,"logo":5,"time":71},794480,"Gaming industry could unlock $22 billion in profits on AI-driven cost cuts, says Morgan Stanley","https://finance.yahoo.com/sectors/technology/articles/gaming-industry-could-unlock-22-130801828.html",{"id":82,"title":83,"source":84,"logo":33,"time":85},792931,"Video Game Industry Poised for Profit Boost as AI Transforms Development Process","https://www.brandiconimage.com/2026/04/video-game-industry-poised-for-profit.html","23H AGO",{"id":87,"title":88,"source":89,"logo":12,"time":90},792930,"Morgan Stanley Says Gaming Could Score $22 Billion With AI","https://www.pymnts.com/artificial-intelligence-2/2026/morgan-stanley-says-gaming-could-score-22-billion-with-ai/","22H AGO",{"id":92,"title":93,"source":94,"logo":5,"time":71},792937,"Former director of famously successful Google Stadia says the whole games industry is \"in trouble,\" but don't worry, AI will help by letting small teams \"actually compete\" with AAA","https://tech.yahoo.com/gaming/articles/former-director-famously-successful-google-144554849.html",{"id":96,"title":93,"source":97,"logo":36,"time":71},792936,"https://www.gamesradar.com/games/former-director-of-famously-successful-google-stadia-says-the-whole-games-industry-is-in-trouble-but-dont-worry-ai-will-help-by-letting-small-teams-actually-compete-with-aaa/",{"id":99,"title":100,"source":101,"logo":27,"time":71},792939,"Game Industry Embraces AI Amid Worker Job Insecurity","https://www.chosun.com/english/industry-en/2026/04/22/MZRDEHKG65DNPNUMDGL2C6WEGM/",{"id":103,"title":104,"source":105,"logo":22,"time":71},792938,"“What players don’t realise is that their favourite games right now were already built with AI”","https://mobilegamer.biz/what-players-dont-realise-is-that-their-favourite-games-right-now-were-already-built-with-ai/",{"id":107,"title":108,"source":109,"logo":30,"time":71},792933,"AI Tools to Cut Game Development Costs by 44%, Boosting Profits for Companies like Tencent","https://www.gurufocus.com/news/8809744/ai-tools-to-cut-game-development-costs-by-44-boosting-profits-for-companies-like-tencent",{"id":111,"title":112,"source":113,"logo":10,"time":71},792932,"The Role of AI in Personalizing Online Gaming Experiences","https://www.analyticsinsight.net/artificial-intelligence/the-role-of-ai-in-personalizing-online-gaming-experiences",{"id":115,"title":116,"source":117,"logo":17,"time":71},792935,"AI to Reshape Gaming Industry! Morgan Stanley: Costs Could Halve, Unlocking $22 Billion in Profits","https://news.futunn.com/en/post/71880308/ai-to-reshape-gaming-industry-morgan-stanley-costs-could-halve",{"id":119,"title":120,"source":121,"logo":21,"time":71},792934,"AI Cost Cuts Could Unlock $22 Billion for Gaming Industry -Morgan Stanley","https://moderndiplomacy.eu/2026/04/22/ai-cost-cuts-could-unlock-22-billion-for-gaming-industry-morgan-stanley/",{"id":123,"title":124,"source":125,"logo":5,"time":90},792929,"Google executive responsible for AI has a solution for the game industry's problems, and you're not going to believe this but it's AI","https://finance.yahoo.com/sectors/technology/articles/google-executive-responsible-ai-solution-195903522.html",{"id":127,"title":128,"source":129,"logo":18,"time":130},794396,"9 Out Of 10 Studios, Including Capcom, Are Using AI But Not Disclosing It, Says Google Executive","https://tech4gamers.com/9-out-of-10-studios-capcom-gen-ai/","4H AGO",{"id":132,"title":133,"source":134,"logo":20,"time":135},794394,"Undisclosed generative AI use is now standard across major game studios, including Capcom","https://www.notebookcheck.net/Undisclosed-generative-AI-use-is-now-standard-across-major-game-studios-including-Capcom.1281480.0.html","3H AGO",{"id":137,"title":138,"source":139,"logo":19,"time":135},794395,"Google Executive Jack Buser Claims Almost Every Major Game Studio Uses AI, But Many Aren’t Willing To Disclose It","https://www.psu.com/news/google-executive-jack-buser-claims-almost-every-major-game-studio-uses-ai-but-many-arent-willing-to-disclose-it/",{"id":141,"title":142,"source":143,"logo":23,"time":135},794392,"Most modern games are already using generative AI, even as players remain largely unaware of its role","https://en.as.com/meristation/news/most-modern-games-are-already-using-generative-ai-even-as-players-remain-largely-unaware-of-its-role-f202604-n/",{"id":145,"title":146,"source":147,"logo":28,"time":135},794393,"Your favorite games were made with AI: almost all studios use AI tools, but few admit it, says Google","https://ixbt.games/en/news/2026/04/23/411078-vashi-liubimye-igry-sdelal-ii-pochti-vse-studii-ispolzuiut-ii-instrumenty-no-malo-kto-eto-priznaet-govoriat-v-google.html",{"id":149,"title":150,"source":151,"logo":37,"time":152},794390,"Google Cloud Games boss claims AI lets devs make more games and \"take more risks\"","https://www.pcgamesn.com/ai/google-cloud-games-boss-more-games-risks","2H AGO",{"id":154,"title":155,"source":156,"logo":34,"time":135},794391,"“Roughly Nine Out of Ten” Game Devs Are Already Using AI, They’re Just Not Telling Players, Claims Google Cloud Games’ Boss","https://wccftech.com/google-cloud-jack-buser-claims-nine-out-of-ten-game-devs-already-using-ai/",{"id":158,"title":159,"source":160,"logo":35,"time":71},792940,"Gaming industry could unlock $22 billion in profits on AI-driven cost cuts - Morgan Stanley","https://www.marketscreener.com/news/gaming-industry-could-unlock-22-billion-in-profits-on-ai-driven-cost-cuts-morgan-stanley-ce7f59d8df8cf124",{"id":162,"title":79,"source":163,"logo":15,"time":71},792942,"https://www.reuters.com/business/gaming-industry-could-unlock-22-billion-profits-ai-driven-cost-cuts-morgan-2026-04-22/",{"id":165,"title":166,"source":167,"logo":26,"time":71},792941,"Gaming firms may gain billions from AI cost cuts","https://news.az/news/gaming-firms-may-gain-billions-from-ai-cost-cuts",{"id":169,"title":170,"source":171,"logo":29,"time":152},794389,"'Players don’t realise that their favourite games right now were already built with AI', says Google exec making AI tools","https://www.pcgamer.com/software/ai/players-dont-realise-that-their-favourite-games-right-now-were-already-built-with-ai-says-google-exec-making-ai-tools/",{"id":173,"title":174,"source":175,"logo":14,"time":176},793155,"\"This is not a sustainable business model\" – Why Google Cloud's Jack Buser thinks AI can save the games industry","https://www.gamesindustry.biz/this-is-not-a-sustainable-business-model-why-google-clouds-jack-buser-thinks-ai-can-save-the-games-industry","2D AGO",{"id":178,"title":179,"source":180,"logo":11,"time":181},794388,"\"Almost Every Big Studio\" Is Using Generative AI In Game Development, It's Claimed","https://www.thegamer.com/game-studios-using-generative-ai-claude-in-development/","5H AGO",{"id":183,"title":184,"source":185,"logo":24,"time":71},792926,"The Next Big Breakthrough in AI — Game Creation!","https://news.futunn.com/en/post/71855604/the-next-big-breakthrough-in-ai-game-creation",{"id":187,"title":188,"source":189,"logo":13,"time":71},792925,"The Ghost in the Machine: How AI is Crafting the Future of Gaming Worlds","https://fossbytes.com/the-ghost-in-the-machine-how-ai-is-crafting-the-future-of-gaming-worlds/",{"id":191,"title":124,"source":192,"logo":38,"time":90},792928,"https://www.pcgamer.com/software/ai/google-executive-responsible-for-ai-has-a-solution-for-the-game-industrys-problems-and-youre-not-going-to-believe-this-but-its-ai/",{"id":194,"title":195,"source":196,"logo":5,"time":71},792927,"Ai Could Halve Game Development Costs, Morgan Stanley Says","https://finimize.com/content/ai-could-halve-game-development-costs-morgan-stanley-says",{"id":198,"title":199,"source":200,"logo":5,"time":71},792944,"AI Revolutionizes Game Development: A $22 Billion Opportunity","https://www.devdiscourse.com/article/technology/3883211-ai-revolutionizes-game-development-a-22-billion-opportunity",{"id":202,"title":79,"source":203,"logo":16,"time":71},792943,"https://www.thestar.com.my/tech/tech-news/2026/04/22/gaming-industry-could-unlock-22-billion-in-profits-on-ai-driven-cost-cuts---morgan-stanley",{"id":205,"title":206,"source":207,"logo":25,"time":208},792924,"Game industry could gain $22b from AI cost cuts: report","https://www.techinasia.com/news/game-industry-could-gain-22b-from-ai-cost-cuts-report","17H AGO",{"id":210,"title":211,"source":212,"logo":31,"time":213},792946,"Levelling Up: How AI is Transforming Video-Game Development","https://www.orfonline.org/expert-speak/levelling-up-how-ai-is-transforming-video-game-development","3D AGO",{"id":215,"title":216,"source":217,"logo":39,"time":213},792945,"How startups are using AI to outmaneuver the online gaming giants","https://techfundingnews.com/how-startups-are-using-ai-to-outmaneuver-the-online-gaming-giants/","#85b559ff","#85b5594d",1776983466215]