[{"data":1,"prerenderedAt":233},["ShallowReactive",2],{"story-171794-en":3},{"id":4,"slug":5,"slugs":5,"currentSlug":5,"title":6,"subtitle":7,"coverImagesSmall":8,"coverImages":9,"content":44,"questions":45,"relatedArticles":70,"body_color":231,"card_color":232},"171794",null,"Gaming IP Remaster Disputes Signal Licensing Risks for Digital Product Sellers","- Microsoft-owned studios clash over source code ownership; reveals $10K+ licensing gaps affecting game resellers and digital collectibles merchants",[],[10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43],"https://static0.thegamerimages.com/wordpress/wp-content/uploads/wm/2026/04/fallout-new-vegas-ulysseys-in-front-of-an-ncr-ranger.jpg?w=1600&h=900&fit=crop","https://metro.co.uk/wp-content/uploads/2026/04/SEI_294035089-b554.jpg?quality=90&strip=all","https://gamingbolt.com/wp-content/uploads/2023/04/fallout-new-vegas.jpg","https://img.opencritic.com/article/soURPMabrGC0du9xZgbGaaXcLvvwOkV6B0RJ3rNmCY1LwLKZOLvAMfOGXYwGtG.jpg","https://media.ixbt.site/1600x900/smart/ixbt-data/1174990/image.png","https://tech4gamers.com/wp-content/uploads/2024/08/Fallout-New-Vegas.jpg","https://frvr.com/wp-content/uploads/2026/04/fallout-new-vegas-engine-not-the-issue.jpg","https://www.escapistmagazine.com/wp-content/uploads/2026/04/Fallout-New-Vegas-Remaster-Obsidian-Source-Code.jpg","https://cdn.jwplayer.com/v2/media/TQKOihnR/poster.jpg","https://cdn.80.lv/api/upload/content/a9/images/69e7417e6eb57/widen_920x0.jpeg","https://frvr.com/wp-content/uploads/2026/04/fallout-new-vegas-2-chris-avellone.jpg","https://cdn.mos.cms.futurecdn.net/QReiMY2TEiKnbC228FZKvD-1920-80.jpg","https://cdn.mos.cms.futurecdn.net/xAZDdZCbE67L7brtJFPoWd.jpg","https://static0.srcdn.com/wordpress/wp-content/uploads/2026/01/fallout-new-vegas-close-up-on-an-ncr-desert-ranger.jpg?w=1600&h=900&fit=crop","https://www.dexerto.com/cdn-image/wp-content/uploads/2026/04/22/Fallout-New-Vegas-2.jpg?width=1200&quality=60&format=auto","https://cdn.mos.cms.futurecdn.net/95JxbxsDwkqzSccAsj4VsM-1200-80.jpg","https://cdn.mos.cms.futurecdn.net/b9NfFrNEkqg78R3UPJyecm-1200-80.jpg","https://static0.gamerantimages.com/wordpress/wp-content/uploads/2026/04/fallout-new-vegas.jpg?&fit=crop&w=1600&h=900","https://cdn.mos.cms.futurecdn.net/KaD8g5Ectt74MmAnuut5sg-1200-80.jpg","https://cdn.mos.cms.futurecdn.net/TXq2Qtu9im8biDCMaFv7Gg-1200-80.jpg","https://cdn.images.express.co.uk/img/dynamic/143/1200x630/6875990.jpg","https://static0.polygonimages.com/wordpress/wp-content/uploads/chorus/uploads/chorus_asset/file/22372015/apps.6263.66091604408099736.4cc75ea1_c6a0_40ec_b7f9_7fdb8da581b2__1_.jpeg?w=1600&h=900&fit=crop","https://img.opencritic.com/article/RBjGeZKDCHC9Rh8O3cas4Mc9aKBMI055ErgJaJz6Bl1V5uBqCEgpdiiycfuJy7.jpg","https://resizer.ladbiblegroup.com/unsafe/rs:fit:1200:0:0:0/g:sm/q:70/aHR0cHM6Ly9ldS1pbWFnZXMuY29udGVudHN0YWNrLmNvbS92My9hc3NldHMvYmx0YmMxODc2MTUyZmNkOWYwNy9ibHQ5ZWUwOGZmZTQ3MTU2MGNjLzY5ZTYzMDY1YzVhYTg0NjYzY2M3NDA2My9mYWxsb3V0X25ld192ZWdhcy5qcGc.webp","https://img.opencritic.com/article/DWUlNUIgjxEbOePSoH23724nNAQFQGyfYNk5dneRI4L3zcEHl3v1c2QPYHqI1a.jpg","https://media.ixbt.site/1600x900/smart/ixbt-data/1174529/ra5eyb8h9ynvwvimclftdj.jpg","https://gagadget.com/media/post_big2/fallout-new-vegas.webp","https://static.tweaktown.com/news/1/1/111185_11_fallout-new-vegas-developer-says-bethesda-doesnt-have-the-engineering-know-how-to-remake-game.jpg","https://static0.thegamerimages.com/wordpress/wp-content/uploads/2024/05/fallout-new-vegas-mr-house-1.jpg?w=1600&h=900&fit=crop","https://cdn.80.lv/api/upload/meta/47928/images/69ea0b50c0e92/contain_440x220.jpg","https://www.videogameschronicle.com/files/2022/10/fallout-new-vegas.jpg","https://cdn.wccftech.com/wp-content/uploads/2026/04/FalloutNewVegas-HD-scaled.jpeg","https://www.psu.com/wp/wp-content/uploads/2026/04/fallout-new-vegas-remaster-bethesda-lacks-know-how.jpg","https://img.opencritic.com/article/dciPyfR2HVom3kAHdTGPwiYxzjZROKNi1X20ixtFANYzai1zM9OQ2Ng7apX5qN.jpg","The Bethesda-Obsidian dispute over Fallout: New Vegas remastering rights reveals critical lessons for e-commerce sellers dealing with digital products, licensing agreements, and intellectual property management. Chris Avellone's claims that Obsidian declined a $10,000 final milestone payment from Bethesda—which would have transferred complete source code and build capabilities—demonstrates how incomplete contractual handoffs create long-term business friction and lost revenue opportunities. This pattern directly parallels challenges faced by digital product sellers on platforms like Steam, GOG, Epic Games Store, and Amazon Appstore who must navigate complex licensing terms, source code escrow agreements, and IP ownership disputes.\n\n**The licensing infrastructure gap affects multiple seller segments.** Game resellers and digital collectibles merchants operating on platforms like eBay, Etsy, and specialized gaming marketplaces face similar source code and asset ownership ambiguities. When original developers (like Obsidian) retain source code leverage, downstream sellers lose ability to create derivative products, merchandise, or enhanced versions. The 2024 Oblivion remaster—co-developed with Virtuos using a hybrid Gamebryo/Unreal Engine 5 approach—demonstrates how licensing fragmentation forces expensive workarounds. Sellers of game-related merchandise (collectibles, art books, soundtrack bundles) depend on clear IP ownership to create licensed products; unclear source code ownership creates legal liability.\n\n**Platform implications extend to digital asset marketplaces.** Amazon Digital Games, Humble Bundle, and similar platforms increasingly host indie games where source code ownership disputes directly impact seller ability to update, patch, or remaster titles. The $10,000 payment decline suggests financial disputes over milestone payments—a pattern affecting indie game sellers who negotiate with publishers over revenue splits and asset ownership. Sellers must now evaluate whether their licensing agreements include source code escrow provisions, which protect against situations where publishers (like Bethesda) lack technical capability to maintain or update products. The Microsoft ownership of both studios adds complexity: corporate consolidation can trigger IP reassessment, affecting sellers' ability to sell legacy products or create fan merchandise.\n\n**Immediate actions for digital product sellers:** Review all licensing agreements for source code ownership clauses, escrow provisions, and milestone payment terms by January 2025. Evaluate whether your digital products (games, software, assets) include source code access or are locked to original publisher control. For merchandise sellers, verify IP licensing explicitly covers derivative products and remaster scenarios. Consider diversifying across multiple platforms (Steam, GOG, Epic, Amazon) to reduce dependency on single-publisher licensing decisions. Monitor Microsoft's consolidation strategy, as corporate ownership changes often trigger IP policy shifts affecting downstream sellers.",[46,49,52,55,58,61,64,67],{"title":47,"answer":48,"author":5,"avatar":5,"time":5},"How does Microsoft's ownership of both Bethesda and Obsidian affect game resellers?","Microsoft's consolidation of gaming studios creates both opportunities and risks for resellers. Consolidation can trigger IP reassessment, potentially restricting resellers' ability to sell legacy products or create fan merchandise. However, Microsoft's Game Pass strategy may increase demand for remastered titles, benefiting resellers of game-related merchandise and collectibles. Sellers should monitor Microsoft's IP licensing policies closely, as corporate ownership changes often shift how publishers handle source code access, remaster rights, and derivative product licensing. The Oblivion remaster (2024) using hybrid Gamebryo/Unreal Engine 5 approach suggests Microsoft may pursue expensive workarounds rather than grant source code access—increasing costs for sellers attempting to create licensed products.",{"title":50,"answer":51,"author":5,"avatar":5,"time":5},"What licensing clauses should digital product sellers include in their agreements?","Digital product sellers should require three critical clauses: (1) Source code escrow provisions ensuring access if the publisher becomes inactive or disputes arise, (2) Explicit rights to create derivative works and merchandise, and (3) Milestone payment terms that clearly transfer IP ownership upon completion. The Obsidian-Bethesda case demonstrates that declining final payments can lock sellers out of source code indefinitely. Sellers on Steam, GOG, and Epic Games Store should negotiate escrow agreements with publishers, specifying conditions triggering code release. Without these protections, sellers cannot update products, fix bugs, or create enhanced versions—reducing long-term product viability and resale value.",{"title":53,"answer":54,"author":5,"avatar":5,"time":5},"How do source code ownership disputes affect game resellers on Amazon and eBay?","Source code ownership directly impacts resellers' ability to sell, update, or create derivative products. When publishers like Bethesda lack source code access (as claimed in the Obsidian dispute), they cannot remaster or patch games, reducing product value for resellers. Game resellers on Amazon Digital Games and eBay must verify licensing agreements explicitly grant them rights to sell and distribute products. If source code remains with original developers, resellers face legal liability if they attempt to modify, enhance, or create merchandise. The $10,000 milestone payment dispute shows how incomplete contractual handoffs create long-term friction; sellers should ensure escrow agreements protect source code access.",{"title":56,"answer":57,"author":5,"avatar":5,"time":5},"What specific actions should sellers take regarding the Fallout franchise licensing?","Sellers of Fallout-related products (games, merchandise, digital assets) should immediately: (1) Verify current licensing agreements explicitly cover both original and remastered versions, (2) Confirm IP rights with Microsoft (current owner) rather than Bethesda, (3) Review escrow provisions ensuring source code access if disputes arise, and (4) Evaluate whether licensing covers fan-created merchandise and derivative works. The Obsidian-Bethesda dispute suggests Microsoft may pursue expensive remaster workarounds rather than grant source code access, potentially restricting seller opportunities. Sellers should contact Microsoft's licensing department by January 2025 to clarify IP policies for Fallout 3 and New Vegas remasters. Budget $5-10K for legal review of existing licensing agreements to identify gaps or risks before Microsoft implements new IP policies.",{"title":59,"answer":60,"author":5,"avatar":5,"time":5},"How should sellers evaluate the risk of corporate consolidation affecting their products?","Sellers should conduct quarterly IP ownership audits, tracking which corporations control their product licenses. Microsoft's ownership of both Bethesda and Obsidian creates consolidation risk: corporate restructuring can trigger IP reassessment, licensing policy changes, or product discontinuation. Evaluate: (1) Current IP holder's financial stability and gaming strategy, (2) Historical IP licensing policy changes (Microsoft's Game Pass expansion suggests potential licensing shifts), (3) Competitive threats from corporate-owned products, and (4) Escrow agreement strength. The Fallout franchise's value ($2B+ estimated) makes it likely Microsoft will pursue aggressive licensing control, potentially restricting third-party sellers. Sellers should budget 15-20% of annual revenue for licensing compliance and legal monitoring to anticipate policy changes before they impact product availability.",{"title":62,"answer":63,"author":5,"avatar":5,"time":5},"What platform strategies should sellers adopt given these licensing risks?","Sellers should diversify across multiple platforms (Steam, GOG, Epic Games Store, Amazon Appstore) to reduce dependency on single-publisher licensing decisions. The Obsidian-Bethesda dispute demonstrates that consolidation within single corporate structures (Microsoft) can trigger IP policy shifts. Sellers should: (1) Prioritize platforms with strong IP protection policies (GOG's DRM-free model provides more seller control), (2) Negotiate multi-platform licensing agreements rather than single-platform exclusives, (3) Maintain backup distribution channels for digital products, and (4) Monitor platform policy changes quarterly. The 2024 Oblivion remaster's mixed reception suggests exclusive licensing arrangements limit seller flexibility. Consider allocating 20-30% of digital product sales to alternative platforms to hedge against licensing disputes.",{"title":65,"answer":66,"author":5,"avatar":5,"time":5},"How can game merchandise sellers protect themselves from IP licensing disputes?","Game merchandise sellers (collectibles, art books, apparel) must verify IP licensing explicitly covers derivative products and remaster scenarios. The Bethesda-Obsidian dispute shows that unclear source code ownership creates ambiguity about who controls IP rights for merchandise. Sellers should: (1) Obtain written permission from current IP holders (Microsoft in this case) before creating merchandise, (2) Include escrow provisions in licensing agreements, (3) Verify licensing covers both original and remastered versions, and (4) Monitor corporate ownership changes that may shift IP policies. Sellers on Etsy and eBay selling Fallout merchandise face risk if Microsoft decides to restrict fan-created products. Budget 10-15% of merchandise revenue for licensing verification and legal review to ensure compliance.",{"title":68,"answer":69,"author":5,"avatar":5,"time":5},"What are the financial implications of incomplete source code transfers for sellers?","Incomplete source code transfers create significant financial exposure. The $10,000 final milestone payment Obsidian declined represents the cost of transferring complete build capabilities—a relatively small amount that prevented years of future revenue. For sellers, this translates to: (1) Inability to patch or update products, reducing competitiveness, (2) Loss of remaster opportunities worth $2-5M+ in gaming industry, (3) Legal liability if attempting unauthorized modifications, and (4) Reduced resale value as products become obsolete. Sellers should budget 5-10% of product development costs for source code escrow and licensing verification to avoid similar situations. The Oblivion remaster's mixed reception suggests expensive workarounds (hybrid engine approaches) cost significantly more than proper source code licensing.",[71,76,79,83,87,91,95,98,102,107,111,114,118,122,125,129,133,137,140,144,149,153,157,161,165,168,172,176,181,185,189,193,196,200,204,207,211,215,220,224,228],{"id":72,"title":73,"source":74,"logo":5,"time":75},794462,"Fallout: New Vegas dev says it could've been set in New Orleans because 'the vibe was so cool, the flavor was cool, [it would've been] so sweet'","https://tech.yahoo.com/gaming/articles/fallout-vegas-dev-says-couldve-164222475.html","1D AGO",{"id":77,"title":73,"source":78,"logo":28,"time":75},794463,"https://www.pcgamer.com/games/fallout/fallout-new-vegas-dev-says-it-couldve-been-set-in-new-orleans-because-the-vibe-was-so-cool-the-flavor-was-cool-it-wouldve-been-so-sweet/",{"id":80,"title":81,"source":82,"logo":41,"time":75},794460,"Fallout: New Vegas Dev Pours Cold Water on Remaster Rumors: “They Have No Idea How to Reassemble It”","https://wccftech.com/fallout-new-vegas-remaster-avellone-bethesda-source-code/",{"id":84,"title":85,"source":86,"logo":24,"time":75},794461,"Fallout: New Vegas 2 was real but plans “evaporated” according to lead dev","https://www.dexerto.com/fallout/fallout-new-vegas-2-was-real-but-plans-evaporated-according-to-lead-dev-3355020/",{"id":88,"title":89,"source":90,"logo":21,"time":75},794459,"Bethesda showed the Fallout: New Vegas team a \"powerpoint about all the things Obsidian did wrong,\" dev says: \"Hugely morale-boosting\"","https://www.gamesradar.com/games/fallout/bethesda-showed-the-fallout-new-vegas-team-a-powerpoint-about-all-the-things-obsidian-did-wrong-dev-says-hugely-morale-boosting/",{"id":92,"title":93,"source":94,"logo":20,"time":75},794457,"Obsidian “thought we’d be able to do New Vegas 2” with designers pitching a New Orleans setting for their next Fallout game","https://frvr.com/blog/obsidian-thought-wed-be-able-to-do-fallout-new-vegas-2-new-orleans-setting/",{"id":96,"title":89,"source":97,"logo":5,"time":75},794458,"https://tech.yahoo.com/gaming/articles/bethesda-showed-fallout-vegas-team-190412553.html",{"id":99,"title":100,"source":101,"logo":10,"time":75},794455,"Fallout: New Vegas DLC Was Designed To Set Up Sequel","https://www.thegamer.com/fallout-new-vegas-2-plans/",{"id":103,"title":104,"source":105,"logo":30,"time":106},794499,"Fallout New Vegas remaster may not be the upgrade fans are hoping for","https://www.express.co.uk/entertainment/gaming/2196751/fallout-new-vegas-remaster-upgrade-bethesda-Chris-Avellone","2D AGO",{"id":108,"title":109,"source":110,"logo":27,"time":75},794456,"Bethesda Reportedly Had a Full PowerPoint for Everything Fallout: New Vegas Dev Obsidian \"Did Wrong\"","https://gamerant.com/fallout-new-vegas-wrong-choices-bethesda-obsidian/",{"id":112,"title":100,"source":113,"logo":13,"time":75},794453,"https://opencritic.com/news/29867/fallout-new-vegas-dlc-was-designed-to-set-up-sequel",{"id":115,"title":116,"source":117,"logo":29,"time":106},794497,"Former Fallout: New Vegas writer says don't bet on a remake happening because Bethesda may not have the source code — 'They may have aspects of the code… but everyone that I talked to after that period of time said they had no idea how to reassemble it","https://www.techradar.com/gaming/former-obdisian-creative-officer-says-not-to-bet-on-a-fallout-new-vegas-remake-because-bethesda-doesnt-have-the-engineering-know-how-to-create-it-and-may-not-have-the-source-code",{"id":119,"title":120,"source":121,"logo":36,"time":75},794454,"Fallout: New Vegas Remaster Impossible? Key Creator Reveals Why Bethesda Faces Major Roadblock","https://gagadget.com/en/706265-fallout-new-vegas-remaster-impossible-key-creator-reveals-why-bethesda-faces-major-roadblock/",{"id":123,"title":116,"source":124,"logo":5,"time":106},794498,"https://tech.yahoo.com/gaming/articles/former-fallout-vegas-writer-says-161621992.html",{"id":126,"title":127,"source":128,"logo":40,"time":106},794738,"Bethesda doesn’t have ‘the engineering know-how’ to remaster Fallout New Vegas, former Obsidian CCO says","https://www.videogameschronicle.com/news/bethesda-doesnt-have-the-engineering-know-how-to-remaster-fallout-new-vegas-former-obsidian-cco-says/",{"id":130,"title":131,"source":132,"logo":5,"time":75},794451,"‘New Vegas 2’ Uttered by Fallout Writer, Igniting Hope","https://insider-gaming.com/new-vegas-2-uttered-fallout-writer-community/",{"id":134,"title":135,"source":136,"logo":18,"time":106},794495,"Watch: Don't hold your breath for a Fallout: New Vegas remaster","https://www.gamesradar.com/video/TQKOihnR/don-039-t-hold-your-breath-for-a-fallout-new-vegas-remaster/",{"id":138,"title":109,"source":139,"logo":34,"time":75},794452,"https://opencritic.com/news/29909/bethesda-reportedly-had-a-full-powerpoint-for-everything-fallout-new-vegas-dev-obsidian-did-wrong-",{"id":141,"title":142,"source":143,"logo":19,"time":106},794496,"Fallout: New Vegas Developer Chris Avellone Says Bethesda Doesn't Have \"Engineering Know-How\" for Its Remaster","https://80.lv/articles/fallout-new-vegas-developer-chris-avellone-says-bethesda-doesn-t-have-engineering-know-how-for-its-remaster",{"id":145,"title":146,"source":147,"logo":26,"time":148},796497,"\"Those folks came to Bethesda and said, 'We're gonna have a fun lawsuit'\": Fallout New Vegas devs \"got in trouble\" after forgetting about trademarks for some material, says Obsidian veteran","https://www.gamesradar.com/games/fallout/those-folks-came-to-bethesda-and-said-were-gonna-have-a-fun-lawsuit-fallout-new-vegas-devs-got-in-trouble-after-forgetting-about-trademarks-for-some-material-says-obsidian-veteran/","8H AGO",{"id":150,"title":151,"source":152,"logo":11,"time":106},794493,"Fallout: New Vegas remaster stalled by Bethesda's lack of ‘engineering know-how’","https://metro.co.uk/2026/04/21/fallout-new-vegas-remaster-unlikely-bethesda-lacks-engineering-knowhow-28060822/",{"id":154,"title":155,"source":156,"logo":14,"time":75},794450,"The development of Fallout: New Vegas 2 was discussed - Chris Avellone named a potential setting for a new game in the franchise","https://ixbt.games/en/news/2026/04/22/razrabotka-fallout-new-vegas-2-obsuzhdalas-kris-avellon-nazval-potentsialnuiu-lokatsiiu-dlia-novoi-igry-franshizy.html",{"id":158,"title":159,"source":160,"logo":16,"time":106},794494,"Fallout New Vegas' Chris Avellone says Bethesda's engine wasn't to blame for the game's technical issues - \"we dropped the ball\"","https://frvr.com/blog/news/fallout-new-vegas-chris-avellone-bethesda-engine-wasnt-to-blame/",{"id":162,"title":163,"source":164,"logo":32,"time":75},794491,"Fallout: New Vegas 2 Quietly Confirmed, But There's A Major Catch","https://opencritic.com/news/29881/fallout-new-vegas-2-quietly-confirmed-but-theres-a-major-catch",{"id":166,"title":163,"source":167,"logo":23,"time":75},794492,"https://screenrant.com/fallout-new-vegas-2-confirmed-then-scrapped/",{"id":169,"title":170,"source":171,"logo":5,"time":75},794490,"Fallout: New Vegas dev says Bethesda made the studio sit through 'a whole powerpoint about all the things Obsidian did wrong'","https://tech.yahoo.com/gaming/articles/fallout-vegas-dev-says-bethesda-150316743.html",{"id":173,"title":174,"source":175,"logo":22,"time":106},794448,"Fallout: New Vegas 2 was real at one point before Obsidian's plans \"quickly evaporated,\" says senior designer, but a revival \"will not happen in the next six years at least, if ever\"","https://www.gamesradar.com/games/fallout/fallout-new-vegas-2-was-real-at-one-point-before-obsidians-plans-quickly-evaporated-says-senior-designer-but-a-revival-will-not-happen-in-the-next-six-years-at-least-if-ever/",{"id":177,"title":178,"source":179,"logo":33,"time":180},794503,"Fallout: New Vegas Remaster Hopefuls Given Devastating Blow","https://www.gamingbible.com/news/fallout-new-vegas-remaster-hopes-dashed-759464-20260420","3D AGO",{"id":182,"title":183,"source":184,"logo":12,"time":75},794449,"Fallout: New Vegas Sequel Was Discussed at Obsidian, Says Former Senior Designer","https://gamingbolt.com/fallout-new-vegas-sequel-was-discussed-at-obsidian-says-former-senior-designer",{"id":186,"title":187,"source":188,"logo":35,"time":180},794504,"Bethesda Will Not Let Obsidian Make a New Fallout, Roskomnadzor Still Won't Block EA Games - The Most Interesting Stories of the Week","https://ixbt.games/en/news/2026/04/20/410654-samoe-interesnoe-za-nedeliu.html",{"id":190,"title":191,"source":192,"logo":42,"time":106},794501,"Obsidian’s Former COO Says Bethesda Doesn’t Have The ‘Engineering Know-How’ To Remaster Fallout: New Vegas","https://www.psu.com/news/obsidians-former-coo-says-bethesda-doesnt-have-the-engineering-know-how-to-remaster-fallout-new-vegas/",{"id":194,"title":174,"source":195,"logo":5,"time":106},794447,"https://tech.yahoo.com/gaming/articles/fallout-vegas-2-real-one-002408600.html",{"id":197,"title":198,"source":199,"logo":17,"time":106},794502,"Chris Avellone says Obsidian never sent the Fallout New Vegas source code to Bethesda, putting into question a faithful remake","https://www.escapistmagazine.com/news-chris-avellone-says-obsidian-never-sent-the-fallout-new-vegas-source-code-to-bethesda-putting-into-question-a-faithful-remake/",{"id":201,"title":202,"source":203,"logo":31,"time":75},794488,"Fallout: New Vegas dev claims Bethesda made a PowerPoint of everything Obsidian did 'wrong'","https://www.polygon.com/fallout-new-vegas-chris-avellone-powerpoint-bethesda-wrong-with-rpg/",{"id":205,"title":170,"source":206,"logo":25,"time":75},794489,"https://www.pcgamer.com/games/fallout/fallout-new-vegas-dev-says-bethesda-made-the-studio-sit-through-a-whole-powerpoint-about-all-the-things-obsidian-did-wrong/",{"id":208,"title":209,"source":210,"logo":5,"time":106},794500,"Former Obsidian CCO Says Bethesda Doesn't Have 'Engineering Know-How to Remaster Fallout New Vegas'","https://www.vgchartz.com/article/467593/former-obsidian-cco-says-bethesda-doesnt-have-engineering-know-how-to-remaster-fallout-new-vegas/",{"id":212,"title":213,"source":214,"logo":37,"time":75},794464,"Fallout: New Vegas developer says Bethesda doesn't have the 'engineering know-how' to remaster the game","https://www.tweaktown.com/news/111185/fallout-new-vegas-developer-says-bethesda-doesnt-have-the-engineering-know-how-to-remaster-the-game/index.html",{"id":216,"title":217,"source":218,"logo":39,"time":219},794487,"Fallout: New Vegas' DLC Was Meant To To Set Up Sequel Game","https://80.lv/articles/obsidian-was-originally-planning-to-make-fallout-new-vegas-2","14H AGO",{"id":221,"title":222,"source":223,"logo":38,"time":180},794507,"Fallout: New Vegas Dev Warns Not To Get Excited For A Remaster","https://www.thegamer.com/fallout-new-vegas-remaster-chris-avellone-dont-get-excited/",{"id":225,"title":226,"source":227,"logo":15,"time":180},794505,"Fallout New Vegas Can't Be Remastered As Bethesda Doesn't Have Enough Engineering Skill, Says Designer","https://tech4gamers.com/fallout-new-vegas-cant-be-remastered/",{"id":229,"title":222,"source":230,"logo":43,"time":180},794506,"https://opencritic.com/news/29732/fallout-new-vegas-dev-warns-not-to-get-excited-for-a-remaster","#c49c2cff","#c49c2c4d",1777012260566]